ELEVATOR PITCH

Command your merchant ship through the mediterranean coasts as a Phocian settler who has landed in a new colony: Emporion.

Discover how the ancient Greeks lived during the 5th century BCE, travelling to new locations and filling your captain's log, the Periplus, while you trade with neighbouring settlements and avoid sea perils, in this low poly, point and click, educational game.

And remember, you only have the stars to find your way out there, so don't get lost!

MY RECOMMENDATION

Beware: The web version is intended as a demo and it is frozen to the jam release! 

I recommend you download the Linux or Windows version, which is less buggy, more beautiful, and updated. I hope you like it. Please, leave a comment and share your feedback! Thanks!

GAME DESIGN DOCUMENT

You can see the GDD (and the rest of the code, for that matter) in the repository of the game, which is publicly hosted at codeberg, here.

Updated 16 days ago
StatusIn development
PlatformsHTML5, Windows, Linux
Rating
Rated 5.0 out of 5 stars
(3 total ratings)
AuthorJacob Ibáñez
GenreEducational
Made withBlender, Godot, Inkscape, Krita
Tagsancient-greece, fedijam, Godot, Historical, Low-poly, No AI, Sailing
Code licenseApache License 2.0
Average sessionA few hours
LanguagesEnglish
InputsKeyboard, Mouse
LinksHomepage

Download

Download NowName your own price

Click download now to get access to the following files:

paraploimos-emporion-linux.zip 186 MB
Version 0.0.15
paraploimos-emporion-windows.zip 193 MB
Version 0.0.15

Development log

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Comments

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Firefox / LibreWolf errored out with

The following features required to run Godot projects on the Web are missing: WebGL2 - Check web browser configuration and hardware support

It runs in Chromium though.

Hi André, thanks for letting me know!

Yeah, looks like a feature to protect against fingerprinting. It’s a shame that Godot „crashes” however.

I couldn’t find an issue on it.

Kudos to Doubi for highlighting this idea.

oh, I see. Maybe I could implement a check so it displays a message instead of crashing, not sure if that's possible from godot

Think you forgot to include the actual assets in your exports? Does not run on linux.

oh no 😱😱 I don't have a Linux computer at hand so I never tested the build, thanks a lot for letting me know! I'll try to find a Linux laptop and fix the issue.

You were actually right! I was messing with the export configurations the other day and mistakenly made it to not export any resources at all 😂😂😂


It should be fixed now! Let me know what do you think about the game if you play it! Just take into account that it's still in development and there's not much to do yet!