Big after-jam Update!
Paraploimos Emporion » Devlog
The fedijam ended, and I'm so happy to say that this game won the Fun category! Thanks to all the other participants who voted, your entries were amazing too!
This is the first update after the jam ended, and I did a lot of things in two weeks! This is a summary of what's new:
- Add a new control mode.
- Persist user's preferences. Volumes and control modes are now saved.
- Add the map with a Fog of War and a minimap.
- Make the game fullscreen in desktop exports.
- Move the loading of the game to the splash screen.
- Improve toasts.
- Make cursor x1.5 bigger.
I also did some bug fixing:
- Quests with extra steps won't complete if the goals where achieved before starting the quest.
- Problems with UI shaking where UI nodes could go off of place.
- Increase audio buffer for web export to avoid audio stuttering.
- Accept Dialogues popups won't dismiss when clicking outside.
I also did a lot of refactoring to the code, remember that the game's source code is available at Codeberg.
I hope you like the game, please leave any comments on the game's page! Enjoy!
Files
paraploimos-emporion-html5.zip Play in browser
Version 0.0.13 2 days ago
paraploimos-emporion-linux.zip 186 MB
Version 0.0.13 2 days ago
paraploimos-emporion-windows.zip 193 MB
Version 0.0.13 2 days ago
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Paraploimos Emporion
Learn about ancient Greece while sailing and trading.
Status | In development |
Author | Jacob Ibáñez |
Genre | Educational |
Tags | ancient-greece, fedijam, Godot, Historical, Low-poly, No AI, Sailing |
Languages | English |
More posts
- Last updated before the jam ends16 days ago
- Add more audio effects18 days ago
- New feature: Lost Pages20 days ago
- In Memoriam21 days ago
- First beta with quests and dialogues22 days ago
- Clickable notifications22 days ago
- New Splash Screen22 days ago
- Adding the first Quest28 days ago
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